A new version of the AmiKit Development Package 1.1 for AmigaOS released.
This is a bundle that includes a collection of tools, environments and examples for programming on the Amiga.
The bundle is designed to be portable, so there's no special installation needed.
Simply extract the LZX archive in any location you wish.
After almost 4 years of development Airsoft Softwair, the hardest working men in code business, are proud to announce the long awaited release of RapaGUI 2.0. RapaGUI is the cross-platform GUI toolkit for Hollywood that allows you to create GUIs with native widgets for AmigaOS, Windows, macOS, Linux, and Android. GUI layouts in RapaGUI are conveniently defined in XML files which are then converted into full-blown GUIs by RapaGUI on-the-fly. It just doesn't get any easier!
RapaGUI 2.0 is a major update with lots of new features, improvements and bug fixes.
Here is a non-exhaustive list of new features in RapaGUI 2.0:
RapaGUI 2.0 is now available for free download from the official Hollywood portal. Thanks to Hollywood's cross-platform plugin system versions for AmigaOS3 (m68k), AmigaOS 4, MorphOS, Linux (ppc, arm, x86, x64), macOS (ppc, x64) and Windows (x86, x64) are provided. RapaGUI comes with almost 350 pages of documentation in various formats like PDF, HTML, AmigaGuide, and CHM that describe the GUI programming basics in detail and provide a convenient function and class reference.
Note that Hollywood 9 is strictly required by RapaGUI 2.0. It won't work with older Hollywood versions. Also note that there are a few minor incompatibilities between RapaGUI 2.0 and 1.x so it might be necessary to adapt your scripts. See the documentation for details.
This release was brought to you by Airsoft Softwair - the hardest working men in code business.
Simone 'saimo' Bevilacqua has just updated ALS for AMOS Layers System, as it turns the screens of AMOS Professional into layers that can be laid over one another, with complete control of order, colors and opaqueness, while keeping them renderable as usual.
It is easy, requires little knowledge of the Amiga graphics hardware, does not need installation, does not depend on third-party extensions and comes as a collection of variables, arrays and procedures written in fully commented AMOS code - it can be thought of as an AMOS source-level library.
Watch a video.
Visit the official website.
The new version of P96 (old Picasso96) is now available for download to all existing and new customers - just re-download the file from the order history of your user account. New customers should make a user account and log in, as download products are only visible to logged-in visitors.
This version keeps the Amiga-chipset active, even if the focus is on an RTG screen. This gives the appearance of a multi-monitor system, although it is not possible to move windows from one screen to another, like you may know it from more modern systems. To keep the Amiga-screen active, please set tooltype "DISPLAYCHAIN" to "No".
The Pixel64 driver has been fixed: Older drivers from "random" sources of the internet didn't reserve enough memory for sprites, trashing the mouse pointer, This corrected driver now uses the ateobus.library if it's present - but the driver will also work without this library.
The CV643D driver has been completely overhauled. This fixes display artefacts in high resolutions, enables all modes in Z-II mode, enables again a 24-bit BGR mode (though no screen dragging there), includes support for a new(!) planar mode, fixes the line drawer, the memory window support, border blanking, allows chip interrupts also in Zorro-II mode and many many other fixes.
This new version contains a slightly reworked CVIsionPPC driver that fixes minor clipping issues of its accelerated line drawer.
The complete list of changes is available in this dedicated forum.
REDPILL is a tool to empower people to create many games for Amiga without programming knowledge. Easy to use and at the same time allow to do complex things. Allows people to create 2D games with the true Amiga feeling! Supports both ECS and AGA Amigas, it is free and it is still in development.
Visit official webpage.
Peter Keunecke has just released a new version of icon.library. This library has been written completely in optimized ASM code with IconBeFast 2 already built in. It works much faster
now and is also a lot smaller than the original icon.library.
Juan Carlos 'Templario' Herran Martin has just released an update of LosChinos, a spanish classic game where you must know the total number of fingers show by you and your opponent.
This game has been realized with the programming language Hollywood.
Visit Templario website.
The developer jPV from RNO group has just made available a new software produced with Hollywood called RNOArchive. It is a graphical interface allowing the management of your archives, it allows the extraction, the modification and the creation of archives.
Visit jPV website.