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Pages showed since 25/08/2019 : 2 179 913

  • Nb of members 30
  • Nb of articles 220
  • Nb of forums 18
  • Nb of topics 10
  • Nb of reviews 0

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RxEnv 1.2 by Carl Svensson

At the beginning of September, amiga-news.de reported on Carl Svensson's project RxEnv which is supposed to add a 'REPL' to the ARexx development environment.
REPL is for 'Read, Eval, Print, Loop' and offers the option to enter any ARexx code in an interactive window and get immediately response. This might be helpful to find bugs in the code (see this article).

His intension and the story of his project, Svensson has explained in his article The Joy Of Limitations: Writing an ARexx REPL in ARexx. Now he has released version 1.2 of RxEnv with the following changes:

  • Implemented immediate mode in the REPL.
  • If an error occurs, rxpp now exits with return code 20 instead of return code 1.
  • Added malloc() checks to rxpp.
  • Added the pprx script.
  • Minor cleanups in REPL code.

 

source : amiga-news.de

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Development Package 1.11 for AmigaOS available

A new version of the AmiKit Development Package 1.11 for AmigaOS released.

This is a bundle that includes a collection of tools, environments and examples for programming on the Amiga.

The bundle is designed to be portable, so there's no special installation needed.
Simply extract the LZX archive in any location you wish.

https://www.amikit.amiga.sk/devpack

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RapaGUI 2.0 released

After almost 4 years of development Airsoft Softwair, the hardest working men in code business, are proud to announce the long awaited release of RapaGUI 2.0. RapaGUI is the cross-platform GUI toolkit for Hollywood that allows you to create GUIs with native widgets for AmigaOS, Windows, macOS, Linux, and Android. GUI layouts in RapaGUI are conveniently defined in XML files which are then converted into full-blown GUIs by RapaGUI on-the-fly. It just doesn't get any easier!

RapaGUI 2.0 is a major update with lots of new features, improvements and bug fixes.

Here is a non-exhaustive list of new features in RapaGUI 2.0:

  • Support for Android!
  • High-DPI monitors are now supported
  • Support for GTK3 on Linux
  • Core event handler completely rewritten
  • Convenient internationalization (i18n) support
  • Inter-process communication is now supported
  • Online help support
  • Dark mode support
  • Different fonts and font styles are now supported
  • New Splitter, Finddialog and Hyperlink classes
  • Many new features for existing classes
  • Support for several new Hollywood 9 features
  • Several new examples
  • Over 50 pages of new documentation
  • Lots of other improvements and bug fixes

 

RapaGUI 2.0 is now available for free download from the official Hollywood portal. Thanks to Hollywood's cross-platform plugin system versions for AmigaOS3 (m68k), AmigaOS 4, MorphOS, Linux (ppc, arm, x86, x64), macOS (ppc, x64) and Windows (x86, x64) are provided. RapaGUI comes with almost 350 pages of documentation in various formats like PDF, HTML, AmigaGuide, and CHM that describe the GUI programming basics in detail and provide a convenient function and class reference.

Note that Hollywood 9 is strictly required by RapaGUI 2.0. It won't work with older Hollywood versions. Also note that there are a few minor incompatibilities between RapaGUI 2.0 and 1.x so it might be necessary to adapt your scripts. See the documentation for details.

This release was brought to you by Airsoft Softwair - the hardest working men in code business.

 

 

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ALS - AMOS Layers System 2.0 by saimo

Simone 'saimo' Bevilacqua has just updated ALS for AMOS Layers System, as it turns the screens of AMOS Professional into layers that can be laid over one another, with complete control of order, colors and opaqueness, while keeping them renderable as usual.
It is easy, requires little knowledge of the Amiga graphics hardware, does not need installation, does not depend on third-party extensions and comes as a collection of variables, arrays and procedures written in fully commented AMOS code - it can be thought of as an AMOS source-level library.

Watch a video.

Visit the official website.

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REDPILL 0.8.12 the Amiga game creator

REDPILL is a tool to empower people to create many games for Amiga without programming knowledge. Easy to use and at the same time allow to do complex things. Allows people to create 2D games with the true Amiga feeling! Supports both ECS and AGA Amigas, it is free and it is still in development.

Visit dedicated webpage on Amiga-Storage.

Visit official webpage.

https://www.amiga-classic.org/images/download/redpill.jpg

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Free Pascal 3.2.2 by ALB42

ALB42 has just released a new version of programming language FreePascal for Amiga Classic.

Visit the dedicated webpage on Amiga-Storage.

Visit ALB42 download website.

Visit ALB42 blog.

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Amos Professional Unity - Public Alpha Release 2 Disponible !

La 2nde release Alpha publique d’AMOS Professional Unity est disponible en téléchargement.

Toutes les informations sont disponibles sur le site officiel du projet :
http://amos-professional-aga.frederic-cordier.fr/?amos-professional-unity-x2-version

Une autre release a aussi été réalisée. Il s’agit de la 1ère version publique Alpha de l’extension (plugin) SpecialFX pour l’Amos Professional Unity. Il s’agit d’un remaniement complet de l’ancienne extension AmosPro_Personal.lib avec de nouveaux jeux de fonctions. Les anciens jeux de fonctions d’effets visuels seront réintégrés petit à petit.

Toutes les informations sont présentes sur le site officiel du projet Amos Professional Unity :
http://amos-professional-aga.frederic-cordier.fr/?specialfx-extension-previously-personal-unity

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Hollywood 9: Sugarcane released

After more than 2 years of development, Airsoft Softwair, the hardest working men in code business, are proud to announce the immediate availability of Hollywood 9: Sugarcane. Hollywood is a programming language that can be used to create a wide variety of programs, ranging from games and GUI-based applications for desktop systems to mobile apps for Android and iOS. Hollywood's special feature is its support for modern platforms (e.g. AmigaOS, MorphOS, AROS) and retro operating systems (e.g. Windows, MacOS, Linux) alike. It comes with a library of almost 1000 commands and its functionality can be extended further through over 30 plugins which are available for free download.

Version 9.0 is a massive update, the biggest since 6.0, and comes with many new features. Here is a non-exhaustive list of what's new in Hollywood 9.0:

  • Almost 100 new commands for lots of new programming fun!
  • A blast from the past: Huge palette library for all kinds of retro effects!
  • Special palette mode for Hollywood displays, brushes, and animations
  • Convenient data serialization to/from JSON
  • Vector animation support
  • Direct2D support on Windows for GPU-accelerated graphics
  • GTK+3 support on Linux
  • Support for immersive mode on Android
  • Text renderer can lay out text as (un)ordered lists
  • Many commands can run asynchronously now
  • IFF ANIM write support
  • Windows Imaging Component support
  • Improved internationalization (i18n) support
  • Massive speed improvement for table library
  • Less memory consumption
  • Media Foundation support on Windows for GPU-accelerated video playback
  • Program output and return code can be captured
  • Major extensions in the plugin interface
  • Network interface is much more powerful now
  • Ready for RapaGUI 2.0!
  • Ready for at least three 9.0-exclusive plugins!
  • Over 100 new pages of PDF documentation, now 1166 altogether!
  • Lots of other changes, optimizations and bug fixes


Hollywood 9 is the ultimate Multimedia experience and a must-have for all creative people. Hollywood is available on CD and as a download version. Both versions include Hollywood for all supported platforms. Buying Hollywood gets you a single-user license for all 15 platforms supported by Hollywood. If you already own Hollywood, you can buy a discounted upgrade version. People who bought Hollywood 8 in 2021 can request a free upgrade.

Hollywood is the ultimate bridge between all the different AmigaOS compatible platforms and the other three modern desktop systems, Windows, macOS, and Linux! Additionally, Hollywood also supports the Android and iOS platforms. A truly unique feature is the ability to cross-compile native executables for many different platforms including: AmigaOS3, AmigaOS4, WarpOS, MorphOS, AROS (x86), Windows (x86, x64), macOS (x86, x64, ppc), Linux (x86, x64, ppc, arm), and Android/iOS with optionally available add-ons. You don't even have to own these platforms in order to compile executables for them. It's enough to run Hollywood on one of the supported platforms and then compile programs for all the others! Only Hollywood makes it possible. If you want to learn more about Hollywood, please visit the the official Hollywood portal which also has a forum for all questions concerning Hollywood.

All this makes Hollywood The Cross-Platform Multimedia Application Layer. Join the Multimedia revolution and http://www.hollywood-mal.com/purchase.html get your personal copy of Hollywood 9: Sugarcane now!

This release was brought to you by Airsoft Softwair - the hardest working men in code business.

 

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Amos Professional Unity – Public Alpha Release 1

Message d'AmiDARK :
 
"Bonjour à toutes et à tous.
 

La 1ère version alpha publique d’Amos Professional Unity est enfin disponible en téléchargement.

Elle contient maintenant toutes les améliorations qui étaient présentes dans l’Amos Professional AGA, 1er du nom, tout en apportant d’autres améliorations :

  • La rétro-compatibilité avec les banques mémoires de l’ancien Amos Professional 2.0 que la version Amos Professional AGA avait perdue.
  • La possibilité de créer et compiler un exécutable qui puisse tirer bénéfice du meilleur des chipsets ECS/OCS et AGA. La manière de programmer pour y arriver est très simple et les bases sont présentes dans des exemples.
  • Un nouveau type de banques mémoires, les « Palettes de couleurs Â» qui permettent de télécharger une palette de couleur depuis un fichier Iff/Ilbm et de l’appliquer à un écran via un fading.
  • Un nouveau système de fading de couleurs qui remplace l’ancien et permet encore plus de choses. Fading au noir, au blanc ou vers une palette de couleur d’une banque de données.

J’espère que cette première version alpha va ravir ceux qui attendaient sa venue avec impatience."

Site internet : http://amos-professional-aga.frederic-cordier.fr/?amos-professional-unity-x2-version

Source : AmigaImpact

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REDPILL 0.8.5, the Amiga game creator

REDPILL is a tool to empower people to create many games for Amiga without programming knowledge. Easy to use and at the same time allow to do complex things. Allows people to create 2D games with the true Amiga feeling! Supports both ECS and AGA Amigas, it is free and it is still in development.

Visit dedicated webpage on Amiga-Storage.

Visit official webpage.

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