APC&TCP is proud to announce that after Trap Runner and Fred's Journey, Sqrxz 4 is now also available as a boxed edition.
As usual with Retroguru, the game was published in a DVD case with floppy disk, booklet and A3 poster.
ATTENTION! Be warned! This game requires very good and very quick reflexes.
The level of difficulty is above average.
True to the motto: Hard, Harder, Sqrxz - Better play golf!
The game is now available in the APC & TCP online shop at 15 euros.
System requirements: Kickstart 1.2 above and 1 MByte RAM.
Se rendre sur le site officiel.
pink^abyss offers a new port of the famous Bubble Bobble game for Amiga called Tiny Bobble.
This new version greatly improves the game:
Simone Bevilacqua has just updated his game 'MeMo' based on the card game "Memory" for two players. This update provides the following chnages:
Visit dedicated webpage.
Psytronik Software is proud to present ROTATOR, a previously unreleased arcade game for Amiga. Take control of your ROTATOR craft and carefully manoeuvre it through the varied challenging landscapes collecting diamonds whilst trying to stay above the ever-rising flood level!
ROTATOR will soon be available to order in a superb Collector's Edition Box Set. The specially produced deluxe glossy box will feature artwork printed on all sides. The box will contain the following items:
â€¢ ROTATOR game on 2 x 3.5" disks presented with vinyl disk labels.
â€¢ Glossy instruction manual.
â€¢ Glossy art card.
â€¢ Hypergloss poster.
** ROTATOR FEATURES **
â€¢ 64 colours on screen
â€¢ 8 worlds to explore
â€¢ 80 fiendish levels
â€¢ Multiple choices of levels to attempt
â€¢ Automatic replay of your last attempt, letting you jump into the game before your death
â€¢ Collect all the diamonds to open the exit portal
â€¢ Rising flood water fills each level
â€¢ Doors, force fields, spikes and other traps
â€¢ Hard drive installable
â€¢ Playable on a A500+/A600/Later
â€¢ Save game option to store your progress
** ROTATOR CREDITS **
Concept, design, programming & music by Timothy Jon Gilbert
Level design by Timothy Gilbert & Shaun Watters
Playtesting by Shaun Watters, Daniel Smith & Nick Gilbert
Cover artwork by Trevor 'Smila' Storey
Additional packaging elements by Kenz
This game was coded using the Amos development system
A Midnight Banana Production
Visit official website.